Senior Engineer; Cloud Engine - Varsapura
Listed on 2026-01-12
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Software Development
Game Development / Testing, Software Engineer, AI Engineer, Senior Developer
Who Are We?
HoYoverse is committed to providing immersive virtual world experiences to players around the world.
We have brought fans popular games including Genshin Impact, Honkai:
Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.
Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community that provides access and encouragement for people to share their passion for ACG (Animation, Comics, and Games) through their own creativity and skills.
Pushing the boundaries of imagination, we consistently explore cutting‑edge game development technologies, and have accumulated leading technical capabilities in cel shading, cloud gaming, and other fields.
In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.
When you apply to a position with HoYoverse, we will process your personal data. To learn more about how we process your data, we encourage you to review our comprehensive Global Applicant and Candidate Privacy Policy.
What You Will Do:You will build the cloud‑native engine foundation for our new flagship title — a technically ambitious, large‑scale game intended to deliver high‑end experiences to players regardless of device capability. This role has major technical impact: you will design the systems, services, and engine infrastructure that make cloud execution scalable, stable, and performant for millions of players.
- Design and implement core engine systems and cloud platform features that enable large‑scale distributed game execution.
- Collaborate closely with rendering, networking, and platform teams to adapt existing engine components into a new cloud‑native architecture.
- Develop distributed algorithms and system‑level solutions that improve performance, scalability, reliability, and memory efficiency.
- Profile, debug, and optimize subsystems for cloud environments.
- Produce clear technical documentation, design notes, and implementation standards.
- Minimum 5 years professional programming experience (more senior candidates encouraged).
- Solid understanding of game engine architecture and system‑level design.
- Experience with multiple engine subsystems such as:
- Physics
- Animation
- File systems
- Resource management
- Gameplay systems or core runtime
- Strong understanding of multi‑threaded programming and memory management.
- Experience with data‑oriented design and performance‑focused engineering.
- Proficiency with profiling tools, debugging tools, and optimization workflows.
- High ownership, strong work ethic, and ability to solve complex problems in a fast‑moving environment.
- Experience developing with Unreal Engine.
- Familiarity with rendering or GPU concepts.
$/yr – $/yr (actual pay may vary by location and candidate qualifications).
Benefits:- 100% employer‑paid healthcare premiums for you and your dependents.
- Generous paid time off.
- 401(k) / RRSP plan.
- Employer‑paid life and disability insurance.
- Team‑building activities throughout the year.
Not Applicable
Employment Type:Full‑time
Job Function:Computer Games and Technology, Information and Media
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