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Principal Engineer

Job in Los Angeles, Los Angeles County, California, 90079, USA
Listing for: Infinity Ward
Full Time, Part Time, Seasonal/Temporary position
Listed on 2025-12-01
Job specializations:
  • Software Development
    Software Engineer, Game Development / Testing, C++ Developer
Job Description & How to Apply Below
Position: Principal Engineer - Infinity Ward

Overview

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor s Choice" awards, among many other industry accolades. Some of our previous titles include:
Call of Duty:
Ghosts, Call of Duty:
Infinite Warfare and most recently, Call of Duty:
Modern Warfare II.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and dedicated development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours.

We enjoy having fun with top-notch events that everyone gets involved with. Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit , on Facebook at , and @Infinity Ward on Twitter.

Hiring in Los Angeles, CA or Austin, Texas (Relocation required).

What you ll do

As a Principal Engineer, you will be working closely with our Engineering teams to create and improve systems and features for various aspects of the game, mainly focused on systems that support teams building UI. As a successful engineer in this position, you should be able to quickly get familiar with existing codebases and systems and be able to deliver robust, performant, and extensible systems.

You will be partnering with numerous teams across the globe.

Responsibilities
  • Design, write, debug, and improve systems and tools that primarily support UI/UX development
  • Build roadmaps for improving the architecture and drive them to completion
  • Work in C/C++, Python, Lua and other languages
  • Work closely with your peers across the franchise
  • Collaborate with UI/UX Artists and Designers
  • Contribute to game architecture, technical designs, and postmortems
  • Perform data and code analysis to identify improvement opportunities
  • Provide mentorship to other engineers
Qualifications
  • 15+ years of development experience
  • Passion for delivering quality products
  • Proficiency in C/C++
  • Advanced knowledge of algorithms and data structures
  • Advanced optimization and debugging skills
  • Game development experience
Pluses
  • Proficiency with C#, Python, Lua
  • Experience with hosting scripting environments, specifically with regards to VM interop
  • Console development experience (Xbox, Play Station, Nintendo)
  • Experience working with large teams distributed across the globe
Rewards and benefits

We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered. Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. You can learn more by visiting

In the U.S., the standard base pay range for this role is $ - $ Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Your specific range and offer will be based on factors including relevant experience, performance, and work location. Incentive compensation may apply and is not guaranteed.

EEO and company info

Activision Blizzard is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

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