Senior Physics Programmer, Boat Game
Listed on 2026-02-28
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Software Development
Game Development / Testing, Software Engineer
We are looking for an experienced Senior Physics Programmer to join our Boat Game tech team. This team collaborates closely with the game team, enabling them to focus on crafting the best possible experience for our players.
The role centers on all things physics and collision. It involves designing and implementing the systems responsible for in‑game collisions, always with the constraints of mobile devices in mind. A key part of the job is understanding which systems are truly necessary and which are not. The goal is to create solutions that support how the game plays and align with what game programmers genuinely need.
We’re looking for someone like you, who ideally has years of experience and knowledge acquired from the gaming industry. To be successful in this role, you will need to be a proactive programmer who works directly with the game team to deliver world‑class mobile games.
If this sounds like you and you’re interested in finding out if Supercell would be a great fit for you – hit that apply button.
What You’ll Be Doing- Designing, developing and improving the tools and systems related to collision detection and collision response.
- Working closely with game coders to craft the best player experience.
- Optimising your code to run as fast as possible on a vast range of mobile devices.
- Identifying and implementing improvements to our game tech stack in general.
- Working on our existing multi‑platform tech stack in C++.
- Working closely with other engine developers to write systems that fit seamlessly into our current architecture.
- Working closely with developers on the game team to iterate and improve the players experience.
- Working as a key part of an engine project team, assisting with planning, reviewing features and mentoring less experienced programmers.
- Strong, professional experience using C++.
- Strong, professional experience writing/using physics engines.
- Excellent understanding of vector maths and mechanics.
- Ability to quickly get up to speed with existing code.
- Ability to communicate with technical and non‑technical people.
- Driven, focused and willing to see projects through delivery.
- A true desire to help others produce their best work.
- Experience working with deterministic systems using Fixed point maths.
- Experience working with ECS systems.
- Experience working on mobile games.
- Knowledge of game development systems and patterns.
- Previous mentorship or technical leadership experience.
This role is based either in our London Studio or Helsinki Studio. Relocation support is available for candidates moving to either location.
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