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Senior Game Scout

Job in Greater London, London, Greater London, W1B, England, UK
Listing for: Kepler Interactive
Full Time position
Listed on 2026-03-11
Job specializations:
  • Creative Arts/Media
    Video Game, Music / Audio Production, TV / Film Production
  • Entertainment & Gaming
    Video Game, Music / Audio Production, TV / Film Production
Salary/Wage Range or Industry Benchmark: 60000 - 80000 GBP Yearly GBP 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Location: Greater London

Kepler Interactive is a collective of creatives working together to bring bold, beautiful ideas and experiences to life. We believe in empowering creativity, championing diverse voices, and shaping what’s next in interactive entertainment. To hear more about who we are, check out our CEO Alexis’ recent article in

Creativity is at the core of everything we do, it’s the backbone of how we work. We back artistic vision, push boundaries, and believe in doing things differently.

There is space for everyone to have a voice at Kepler, and we expect you to as well. Diversity in thought is where creativity flourishes, and we encourage different people to contribute to conversations they might not normally be. You’ll need to be comfortable operating outside your comfort zone, challenging others and being challenged, as this is where growth really happens.

Our

Values
  • Experimentation:
    We challenge the norm, stay curious, and move with confidence into the unknown.
  • Kindness:
    We believe how we treat people matters. We empower and uplift with clarity and honesty.
  • Excellence:
    We aim high. We think creatively, embrace feedback, and celebrate both wins and lessons learnt along the way.
Overview

From the publisher behind Sifu, Expedition 33, Rematch, Ultros, Pacific Drive, and soon Orbitals, we’re looking for someone to lead our European scouting efforts.

This role is about identifying exceptional games before they are widely discovered. Many of the best opportunities come through relationships with developers working on something special long before it is announced.

We’re looking for someone with exceptional taste, curiosity, and deep cultural awareness; someone who understands what makes creative work resonate and is able to recognise it early.

Success in this role means
  • Discovering high‑potential games before announcement or market validation
  • Building trusted relationships with developers across Europe
  • Consistently bringing forward projects that align with Kepler’s creative standards

At Kepler, we look for projects that stand out creatively; games with distinctive visual identity, bold design ideas, and a clear artistic voice.

What you’ll do
  • Build and maintain strong relationships with developers, creators, and studios across Europe
  • Identify promising projects early, often before announcement or public visibility
  • Provide education on where we should be focusing our sourcing efforts to identify great projects
  • Evaluate games across gameplay, creative vision, market potential, and team capability
  • Play and assess inbound submissions to identify standout opportunities
  • Represent Kepler at industry events and conferences
  • Lead deal discussions end‑to‑end, from initial conversations through negotiation and signing
  • Work closely with internal teams to assess projects and align on publishing strategy
  • Contribute to shaping the long‑term direction of Kepler’s portfolio
Priority skills
  • A strong eye for distinctive creative work: games with striking visual style, innovative mechanics, or unique artistic identity
  • Experience scouting, signing, publishing, producing, or investing in the entertainment industry
  • Ability to recognise when a project plays, looks, or feels better than expected for its scale or budget
  • A grounding in culture beyond games, film, music, design, architecture, art, literature, and how creative ideas translate into games
  • Strong pattern recognition for emerging trends in creative design and interactive entertainment
  • Comfort forming opinions and defending them in collaborative discussions
  • A thoughtful, relationship‑driven approach to working with developers
  • A strong network within the gaming community
  • Experience evaluating games or creative projects from concept through production
  • The ability to articulate why a game matters creatively and commercially
  • Ability to lead commercial conversations and negotiate deals
Great scouts can come from many places

We’re particularly interested in candidates who are culturally engaged, people who draw inspiration from across creative fields, not just games. You might have worked in:

  • Game publishing, scouting, or business development
  • Games journalism
  • Film, music, or other creative industries
  • Game production,…
Position Requirements
10+ Years work experience
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