Head of Design
Listed on 2026-01-13
-
Creative Arts/Media
Video Game
Head of Design – Radical Forge
Radical Forge is a Middlesbrough, UK-based developer that has provided co‑development services on a range of AAA and indie titles. Since its beginnings in 2017, the company has grown to over 60 talented, collaborative, and creative individuals. We created the original IP ‘Bright Paw’, published on PC, Nintendo Switch, Xbox One/Series S/X and iOS by Rogue Games, and are currently working on our newest IP,
Southfield
.
- Design leadership – Take ownership of overall quality and delivery of all aspects of Design, including 3
Cs & game feel, systems, features, & mechanics, narrative and genre. Own and define design deliverables, quality, and player experience – delegating appropriately to achieve outcomes. - Delivery of work – Set team priorities, assign tasks and delegate work; taking into consideration project/product priorities and individual growth and development. Proactively collaborate with producer and team to create a realistic and achievable feature set.
- Key communicator – Consistently create, update, and share key design information to support project teams across disciplines via documentation, presentations, talks and updates.
- Leadership/people management – Act as a role model for Radical Forge behaviours and be a skillful leader of people and projects. Line‑manage Lead designers to provide guidance, quality feedback, and support their progression as well as the quality of design work across the organisation.
- External stakeholder management and BD support – Lead and/or support the development of pitch decks, prototypes, and RFPs. Build strong relationships with external partners and publishers.
- Implementation within Unity & Unreal Engines
- Rapid design/paper design
- 3
Cs and game feel - Systems, Features, & Mechanics
- Adaptive, communication skills, written & spoken
- Version control (Perforce)
- Task management & delegation (Jira)
- Pitching
- Mentoring
- Team building and team leadership
- External stakeholder management / experienced working for external publishers
- Previously demonstrated the capability to work with external partners and publishers, effective stakeholder management skills, a proven understanding of the business development process and how design and production support this.
- Demonstrated the ability to lead design teams across multiple genres.
- Has depth of experience leading design through all phases of development, from prototyping, pre‑production, production, launch and live service.
This role is fully remote within the UK.
We will require all applicants to have a pre‑existing right to work in the UK.
Equal Opportunities PromiseAll employment decisions are made without regard to race, colour, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status or veteran status. We will also consider employment for qualified applicants with criminal records in accordance with applicable law.
Seniority level- Director
- Full-time
- Design, Art/Creative, and Information Technology
- Computer Games
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