Software Engineer III, Engineering; Mobile
Listed on 2026-02-28
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Software Development
Software Engineer, Backend Developer, Full Stack Developer, Cloud Engineer - Software
Overview
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Software Engineer III, Engineering (Mobile)
Location & Work Model
- Locations:
Kirkland, Washington or Toronto, Ontario - Work model:
Hybrid - Employment type:
Full-time employee
We want your brains… Pop Cap is looking for brainy, skillful people with a passion for making the world’s best games. What’s in it for you? A super-fun environment, rewarding work, and great perks.
We are seeking a Software Engineer III to join the Plants vs. Zombies franchise, contributing to the continued development of Plants vs. Zombies 3. In this role, you will work as a full-stack engineer across client and backend systems, partnering across disciplines to deliver high-quality features and technical improvements for a globally loved mobile game.
Role OverviewThe Software Engineer III (SE3) is an individual contributor responsible for implementing gameplay features, backend services, and development tooling within a pod-based team structure. This role collaborates closely with engineering peers, product, design, art and QA to deliver scoped work with high quality and predictable execution.
The SE3 reports to a Technical Director and contributes to a strong team culture through technical excellence, collaboration, and ownership of assigned work.
Responsibilities- Author and provide peer reviews of technical briefs for feature and tooling implementations.
- Full-stack implementation of gameplay features and supporting backend systems.
- Develop and maintain client-side systems in Unity (C#) for iOS and Android.
- Design, implement, and maintain backend services in Java.
- Develop and maintain tools, build scripts, and CI/CD pipelines.
- Perform bug fixing and performance optimization across client and server systems.
- Participate in team rituals such as code reviews, estimation, and sprint planning.
- Collaborate with central technology teams on integrations and shared services.
- Actively play the game, provide constructive feedback, and contribute to improving the overall player experience.
Required
- Professional experience in software engineering, including shipping and supporting products.
- Hands-on experience in at least one of the following areas, with willingness to develop proficiency in the other:
- Mobile game or application development using Unity (C#)
- Backend development using Java Spring, including service-oriented or online architectures
- Experience developing and maintaining CI/CD pipelines (e.g., Jenkins or similar tools).
- Experience using Git or similar version control systems.
- Strong debugging, problem-solving, and collaboration skills.
Preferred
- Experience with Python scripting.
- Experience with cloud platforms such as AWS or GCP.
- Experience working on mobile or continuously updated products.
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PayTransparency – North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant factors (education, qualifications, certifications, experience, skills, geographic location, or business needs).
- Washington (depending on location e.g. Seattle vs. Spokane) — $129,500 - $171,800 USD
Pay is just one part of the overall compensation the US, we offer a package of benefits…
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