Senior Gameplay Engineer
Listed on 2026-03-04
-
Software Development
Game Development / Testing, Software Engineer
At Blizzard, we craft genre‑defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
Team NameUnannounced Project
Job TitleSenior Gameplay Engineer, Open World
RequisitionR026693
Job DescriptionAt Blizzard, we craft genre‑defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As a Senior Gameplay Engineer on our Open World team, you will collaborate closely with designers and artists to prototype, implement, and polish high‑quality AAA open world content and the gameplay features that support it. You will help build scalable, repeatable gameplay systems and interactions that remain reliable and performant across a wide variety of player states and world environments. You will also own larger open world features end‑to‑end, contribute to technical direction and raise the quality bar through scalable implementation patterns, code reviews, and knowledge sharing.
This role is anticipated to be a full‑time, hybrid work position, with some work on‑site and some work‑from‑home. The potential home studio for this role is Irvine, CA.
Responsibilities- Partner with open world designers to prototype, implement, and iterate on open world content from early concepts through shippable quality.
- Own substantial open world gameplay features end‑to‑end, including implementation, iteration, polish, and ongoing maintenance.
- Contribute to technical direction within the team’s scope by establishing scalable content patterns and practical guardrails that improve consistency and reduce rework.
- Deliver gameplay features that remain robust across many instances, varied player states, and complex runtime conditions typical of open world gameplay.
- Use your experience to improve open world iteration speed by strengthening workflows, debugging visibility, and validation suited for high‑volume content.
- Profile and optimize open world content and gameplay features to help ensure stable, release‑quality execution.
- Collaborate with cross‑disciplinary and technical partners to diagnose issues and drive fixes to resolution.
- Contribute to healthy engineering practices through frequent readable commits, constructive code reviews, and lightweight documentation, and help unblock others through timely guidance.
- Champion Blizzard’s core values and contribute to a collaborative, inclusive team culture.
Experience
- 8+ years of experience in gameplay engineering or a combination of applicable training and related experience.
- Engineering contributions to at least one shipped AAA game title or similarly complex real‑time interactive product.
- Experience delivering AAA‑quality features and experiences as part of a cross‑functional team including designers, artists, animators, level designers, FX artists, etc.
- Experience working on real‑time 3D games.
Knowledge & Skills
- Ability to understand and write production‑grade C++ code.
- Capacity to make frequent, readable, well‑tested code commits and participate effectively in code reviews.
- Excellent problem‑solving and debugging skills.
- Experience analyzing gameplay features and content for performance and optimizing toward release quality.
- Mentorship mindset and excellent attitude to helping others level up their knowledge.
- Strong communication and collaboration skills in multi‑disciplinary teams.
Experience
- Degree in computer science, mathematics, physics, or a related discipline.
- Experience in development using the Unreal engine (both C++ and Blueprint).
- Experience developing and shipping AAA game titles for PC, Xbox, and Play Station consoles.
Knowledge & Skills
- Experience…
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).