Technical Artist; GDL - On Site
Publicado en 2026-01-19
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Diseño y Arquitectura
Medios Digitales
Company Overview
Age of Learning® is the leading developer of engaging and effective Pre‑K through 5th grade learning resources that help children build a strong foundation for academic success and a lifelong love of learning. The company’s research‑based curriculum, developed by education experts, includes the award‑winning ® Early Learning Academy, as well as the adaptive, personalized school solutions, My Math Academy®, My Reading Academy®, and My Reading Academy Español.
Having served over 50 million children worldwide, Age of Learning is a global leader in efforts to advance equity, access, and opportunity for all children.
Age of Learning is seeking a skilled Technical Artist to bridge the gap between art and engineering on Age of Learning’s educational games and interactive products. In this role, you will focus on building efficient pipelines, solving visual‑technical challenges, and enabling artists and engineers to work effectively together, ensuring our products are visually engaging, performant, scalable, and developmentally appropriate for children.
The Technical Artist will be responsible for defining asset requirements, developing methodologies, and creating guidelines that optimize art assets for performance and usability.
Additionally, this role will track technical details, facilitate cross‑discipline communication, and contribute to the overall aesthetic and functional success of our digital learning experiences.
You will operate as a hands‑on individual contributor embedded within cross‑functional Agile teams, with broad influence across art, engineering, UX, and production.
Come join us in our effort to deliver a best‑in‑class, cross‑platform product that delights and enlightens children and their parents around the world.
Responsibilities- Ensure the successful implementation of final art assets in web and mobile applications for consumer and school‑based digital products
- Provide aid to Designers in the creation and hand‑off of production‑ready art and animation assets
- Help establish standards, conventions, best practices for asset creation and integration workflow
- Manage optimization and best practices; ensure art assets meet performance, memory, and platform requirements.
- Create and maintain art production templates covering wide‑ranging needs
- Research software tools that can help enable art production
- Partner with engineers to profile, debug, and optimize visual systems.
- Be the development team’s main point of contact on the art and design teams when asset integration or performance questions arise
- Review assets relative to technical and integration requirements before hand‑off
- Facilitate production‑related communication between the engineers, designers, and artists
- Be sufficiently versed in technology to advise artists and designers on opportunities and limitations affecting design decisions
- Work with 2D/3D artists to prepare working files for integration into game engines including animations, visual effects, static objects, textures, and rigged characters
- Support table integration of art assets into live products.
- Work to optimize and streamline the art pipeline
- Oversee and manage art‑related performance issues and technical budgeting
- Create and manage tools to expedite the production process
- Partner with Leads to ensure product vision and quality benchmarks are met
- Stay current with industry trends and technical advancements used in game development
- 5+ years of professional experience as a Technical Artist or in a related role, preferably in EdTech, gaming, or interactive media
- Strong understanding of both
Art fundamentals and technical constraints. - Experience with game engines, asset pipelines, and scripting or tooling.
- Proven ability to collaborate across art and engineering disciplines.
- Strong communication, organization, and problem‑solving skills.
- Bilingual English/Business Spanish
- Familiarity with custom shaders or shader plugins (like shader forge, shader graph)
- Experience working in a fast‑paced environment that requires rapid project turnaround and frequent priority shifts
- Experience writing custom tools to aid in pipeline efficiency
- Familiarity with at…
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