Teaching Professor of General Education
Listed on 2025-12-02
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Education / Teaching
University Professor, Academic
Category:Faculty
Type:Full Time
Min.
Experience:
Some Experience
Salary:$95,000 – $125,000
About San Francisco Bay University
Have you ever wondered why higher education feels stuck? Or thought, what if we could rebuild it from the ground up? Imagine a university where disciplines don’t dictate the subjects, where learning is transdisciplinary, open-ended, flexible, and deeply connected to real-world needs. A place where we learn across disciplinary boundaries, work through skills that matter, and turn critical ideas into real action.
If you’ve ever dreamed of tearing up the rulebook, of rethinking education in bold, creative, and disruptive ways, you might belong here. San Francisco Bay University is embarking on a bold experiment in higher education, and we’re looking for the people who will make it real.
San Francisco Bay University (SFBU), an innovative, nonprofit, WASC-accredited, university situated in the heart of Silicon Valley in Fremont, California, seeks a forward thinking and experienced Professor of General Education to deliver courses and provide leadership for our Agility Praxis Pathway (APP) Core Curriculum. SFBU’s mission is to offer inclusive, innovative, and inspirational education for lifelong careers and our vision is to set the standard as a national model of higher education in service of the common good.
At SFBU, students come first. We prioritize students’ needs by fostering multiple meaningful relationships and personal engagement among students, faculty, mentors, industry leaders and staff. We are committed to providing affordable, high-quality education with a deep commitment to diversity, equity, inclusion, and social justice.
The APP Core Curriculum Model-Agility Praxis Pathways- serves as the transdisciplinary backbone of our undergraduate academic approach, reflecting our commitment to a new paradigm of higher education. Infused with the principles of Universal Design for Learning (UDL) and a commitment to all students at the center of the learning conversation, the APP model is a response to the evolving, multifaceted needs of students, employers, and the broader global challenges such, this model is designed to foster agility to not only adaptively navigate but flourish amidst change, honor praxis – bridging the rich traditions of academic inquiry with the imperative of pragmatic creativity, and offer flexible, clear pathways to make progress toward goals and respond to new opportunities.
Here’s how it unfolds in our academic environment:
Think
At the onset, the “Think” stage immerses students in a rich curation of texts and multimodal resources, broadening perspectives and sparking curiosity about the subjects s phase introduces students to a wide range of materials-from guest speaker insights to flipped classroom videos, and diverse reading assignments-designed to stoke vibrant discussions and healthy debate. It emphasizes increasing intellectual friction while decreasing social friction, fostering an environment where visible thinking routines and self-inquiry flourish.
This foundational step ensures students are not just passive recipients of information but active participants in their learning journey.
Do
The “Do” phase emphasizes the deliberate practice of the skills, mindsets, and behaviors pivotal to the course’s goals and student learning outcomes. Academic disciplines act as lenses through which students engage with content, allowing them to apply domain-specific skills consistently. It is about learning by doing, where knowledge meets practice in a dynamic interplay. Whether it’s through sustained, reflective writing exercises, hands-on experiments, communication protocols, or iterative design processes, this stage is about deep engagement with the material and the cultivation of practical skills.
By encouraging students to apply what they learn in real-time, we bridge the gap between theoretical knowledge and practical application.
Create
The “Create” stage empowers students to synthesize their learning and skills into tangible outputs. Building on their acquired knowledge and practiced abilities, students craft projects, artifacts, written works, and…
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