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Co-op Engineer - Game Engine System

Job in Edmonton, Alberta, Canada
Listing for: Huawei Canada
Full Time position
Listed on 2026-02-28
Job specializations:
  • Software Development
    Software Engineer, C++ Developer, AI Engineer, Game Development / Testing
Job Description & How to Apply Below
Join to apply for the  Co-op Engineer - Game Engine System  role at  Huawei Canada

Get AI-powered advice on this job and more exclusive features.

Huawei Canada has an immediate Co‑op opening for an Engineer.

About the Team
The Software‑Hardware System Optimization Lab continuously improves the power efficiency and performance of smartphone products through software‑hardware systems optimization and architecture innovation. We keep tracking the trends of cutting‑edge technologies, building the competitive strength of mobile AI, graphics, multimedia, and software architecture for mobile phone products.

About the Job

Design, develop, and maintain robust, high‑quality plugins for Unreal Engine using C++ to extend core engine functionalities.

Integrate external AI and Machine Learning libraries (e.g., CANN) into the engine, creating a seamless workflow for gameplay and character animation teams.

Integrate and maintain a wide range of third‑party SDKs, including video, audio, networking, and analytics, ensuring stability and performance.

Contribute to the extension and optimization of Unreal Engine's core systems to meet the unique Qarma demands of our projects.

Develop tools and editor extensions within Unreal Editor to streamline workflowsണമെന്ന് enhance the productivity of designers, artists, and other engineers.

Diagnose and resolve complex, system‑level bugs and performance bottlenecks, from low‑level engine code to high‑level integrations.

Provide expert‑level technical support and documentation for the engine, plugins, and integrated systems to our game development teams.

Job Requirements
About the ideal candidate:

Currently enrolled in a university and registered with the school’s co‑op program in Computer Science, Engineering, or a related field.

Expertise in modern C++ and a deep understanding of Unreal Engine's programming paradigms (UObject, delegates, modules, build system).

Demonstrable experience integrating external C/C++ libraries into a large codebase.

Strong understanding of the internal architecture of Unreal Engine, including its rendering pipeline, task/threading model, and asset management system.

Proficient in debugging, profiling, and optimizing code for performance (CPU, GPU, memory) using tools like Unreal Insights, Render Doc, and platform‑specific profilers.

Excellent problem‑solving skills and the ability to work collaboratively in a multi‑disciplinary team.

Familiarity with a scripting language like Python for tooling and automation is an asset.

Seniority level:  Internship

Employment type:

Full‑time

Job function:  Engineering and Information Technology

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