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Senior Pipeline Engineer

Job in Dallas, Dallas County, Texas, 75215, USA
Listing for: Zeni Max Media, Inc.
Full Time position
Listed on 2026-03-03
Job specializations:
  • Software Development
    Software Engineer, Game Development / Testing, Software Architect
Salary/Wage Range or Industry Benchmark: 100000 - 215000 USD Yearly USD 100000.00 215000.00 YEAR
Job Description & How to Apply Below

@ Dallas, TX, US
Engineering/Programming

Overview

is an award‑winning studio known for pioneering the FPS genre and pushing the limits of creativity, technology and craft. From recent hits like DOOM Eternal and DOOM:
The Dark Ages
to the projects we’re building today, our team of industry veterans and rising talent is driven by a shared passion for bold ideas, high‑performance gameplay, and world‑class execution. Based in Richardson, TX, we collaborate in a focused, highly creative environment where every developer has a meaningful impact on the experiences we create. Our positions are full‑time, in‑house to facilitate peak collaboration and learning.

We value work‑life balance and provide competitive salaries and a generous benefits program. If you’re excited about shaping the future of action games and doing career‑defining work alongside an exceptional team, we’d love to hear from you.

Responsibilities

The Pipeline Engineer will assist with the development of our next‑gen game by building and improving digital content creation (DCC) tools and pipelines. You will be supporting a variety of departments;
Cinematics, Modeling, Sound, Art, Programming and Production to name a few, and working in a variety of DCC applications and Flow Production Tracking.

The ideal candidate is a skilled programmer and team player with extensive experience in problem solving and working in DCC applications common to the game and visual effects industry. In addition, we are looking for someone who is passionate about tool development and feature enhancements to optimize workflows. The candidate must have a strong grasp of technical know‑how combined with the artists’ perspective.

Strong problem‑solving skills are essential for this role.

We need someone who can work with each of the Directors, Leads and Producers within the Cinematic, Art, Sound, Engine and Tools departments to find opportunities for efficiency, and subsequently design and produce workflows and tools that streamline day to day work.

The Pipeline Engineer responsibilities include, but are not limited to:

  • Help facilitate the studio’s integration of Flow Production Tracking for art production and reviews. This includes integrating Flow Production Tracking with DCC tools, syncing with JIRA and supporting efficient creative review pipelines.
  • Bring a holistic approach to design and codebase cohesion for a wide variety of creative department’s supplemental DCC tools.
  • Design and implement USD workflows, tools and exporters for cross‑departmental collaboration.
  • Design, implement, maintain workflows and tools to transition source assets to optimized, shippable idTech assets.
  • Improve iteration times by creating tools to reduce data integration friction.
  • Improve data flows between DCC to DCC applications and DCC applications into idTech.
  • Design intuitive UIs (QT) and workflows for DCC Artists.
  • Write, maintain, and improve any documentation for the tools you and your team develop.
  • Troubleshoot and prioritize content creation issues with tools and content creation workflow.
  • Work with Artists, Animators and Programmers to create tools that aid/ improve content creation workflow.
  • Work with department Directors and Leads to organize and pioneer ongoing research into new software to facilitate more efficient content production.
  • Develop, motivate, and mentor team members, creating opportunities for challenge and growth.
  • Highly self‑motivated, forward‑thinking mindset to steer future art and content pipeline enhancements.
Qualifications
  • Experience with USD and USD pipelines
  • 5+ years in the video game and/or film industry, or relevant professional experience.
  • Experience developing and maintaining tools used in production environments.
  • Strong soft skills and management experience. This includes empathy for addressing the problems of others and respect for others’ time.
  • Solid understanding of art integration with game engines as well as corresponding technical restraints.
  • Experience researching and designing new processes and leveraging new software.
  • Highly motivated to research new novel ways to improve content pipeline over time.
  • A positive, solution‑oriented attitude coupled with the…
Position Requirements
10+ Years work experience
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