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Audio Designer - Talent Pool; EU

Job in City Of London, Central London, Greater London, England, UK
Listing for: Side
Full Time position
Listed on 2025-12-30
Job specializations:
  • Creative Arts/Media
    Video Game, Music / Audio Production
  • Entertainment & Gaming
    Video Game, Music / Audio Production
Job Description & How to Apply Below
Position: Audio Designer - Talent Pool (EU)
Location: City Of London

Description

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.

About

This Opportunity

Note:

This listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience. These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How

We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest. Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities
  • Design and implement dynamic audio systems and soundscapes to enhance gameplay and storytelling.
  • Collaborate with game designers, artists, and programmers to define audio requirements and integrate assets effectively.
  • Record, edit, and mix high-quality sound effects and voice-over content.
  • Create and manage audio assets using middleware tools like Wwise or FMOD.
  • Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience.
  • Debug and optimize audio for performance across multiple platforms.
  • Provide innovative audio solutions to creative challenges in gameplay and narrative.
  • Maintain consistency in audio quality and style across all aspects of the project.
Requirements

Experience:

  • 3+ years of professional experience as an Audio Designer in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical

Skills:

  • Proficiency with audio middleware such as Wwise or FMOD.
  • Expertise in sound design, recording, editing, and mixing.
  • Familiarity with DAWs (Digital Audio Workstations) such as Pro Tools, Logic Pro, or Reaper.
  • Basic understanding of game engines like Unreal Engine or Unity for audio integration.
  • Knowledge of audio file optimization and compression techniques.

Creative and Collaborative

Skills:

  • Strong storytelling abilities through audio.
  • Excellent communication skills and ability to work effectively in cross-disciplinary teams.
  • Attention to detail and a commitment to delivering exceptional audio experiences.

Passion for Gaming:

Genuine enthusiasm for sound design in video games and a strong understanding of the role of audio in enhancing gameplay.

Preferred

Skills:

  • Experience with spatial audio techniques and 3D sound design.
  • Familiarity with scripting languages or visual scripting tools for audio systems.
  • Knowledge of adaptive music systems and procedural audio generation.
  • Background in music composition or voice-over direction is a plus.

Note:

Specific requirements may vary depending on project needs.

Seniority level
  • Mid-Senior level
Employment type
  • Contract
Job function
  • Design, Art/Creative, and Information Technology
Industries
  • Computer Games

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