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Software Engineer - Interactive Visualization

Job in Burbank, Los Angeles County, California, 91520, USA
Listing for: The Walt Disney Company
Full Time position
Listed on 2026-03-07
Job specializations:
  • Software Development
    Software Engineer, Game Development / Testing, C++ Developer, Software Architect
Salary/Wage Range or Industry Benchmark: 117500 - 157500 USD Yearly USD 117500.00 157500.00 YEAR
Job Description & How to Apply Below

Software Engineer - Interactive Visualization

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Location Burbank, California, United States Business Walt Disney Animation Studios Date posted Mar. 05, 2026

Job Summary:

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers on our Production Technology team develop and implement new algorithms to solve challenging problems for all of our animated content. Through constant collaboration with artists and end users, Production Technology creates the tools, environments, and pipelines that our production teams use daily.

We are looking for a Software Engineer to join our Production Technology team, as a member of the team responsible for interactive visualization and real-time renderers at our studio. In this role, you will partner with artists, studio leadership, technical directors, cross-team software engineers, Disney Research, and other stakeholders across the Walt Disney family of Studios. Your work will focus on the design and implementation of innovative workflows, as well as state-of-the-art solutions motivated by our long term vision for Walt Disney Animation Studios.

Projects

Include:
  • Developing Real-Time Interactive GPU Accelerated Renderers for use in Film Making
  • Working closely with Artists and Technical Directors to support workflows and solutions
  • Support a spectrum of rendering technologies from high-performance Virtual Production (VR) through to Cinematic Quality.
  • Contributing to development and extension of an Open Source Graphics Engine and associated pipelines.
  • Integration of graphics solutions into various Content Creation Applications.
What does it mean to be a part of Production Technology?
  • Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms, through to building intuitive & artist-friendly interfaces.
  • We work in a collaborative, cross-site environment in the pursuit of simple and performant solutions to complex problems.
  • The team works hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.
  • Develop new artist-centric interaction models using the latest hardware and technologies.
Education:
  • BS or Masters in Computer Science, Computer Engineering, Electrical Engineering or other related field; or comparable industry experience
Key

Qualifications:
  • 3 or more years designing and developing complex user facing software, ideally in a studio environment.
  • Proficiency in C/C++, ideally C++11/14, with the ability to quickly produce clear, testable code
  • Experience in developing rendering pipelines such as used in film or game production
  • Experience with USD or similar data formats as used in real-time applications
  • Experience writing/debugging multithreaded and SIMD code including the use of intrinsics
  • Experience with performance measurement, profiling and analysis tools
  • Strong communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to prioritize competing demands based on business value.
  • Desire to work closely with in-house artists and engineers to prototype, develop, and support solutions to our filmmaking challenges
Bonus

Qualifications:
  • Knowledge of animation, graphics techniques and algorithms
  • Experience developing in content creation applications such as Maya and Houdini
  • Experience with underlying real-time graphics engine internals such as those used by Unreal & Unity.
  • Strong mathematical fundamentals, including linear algebra, statistics and numerical methods.
  • Knowledge of Computer System Level Architectures for CPU & GPU
  • Knowledge of Modern GPU programming APIs such as OpenGL, Vulkan or Direct

    X as related to real-time rendering
  • Knowledge of shading languages, such as GLSL or HLSL or Cuda

The hiring range for this position in California is $-$ per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s…

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