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Lead Lighting Artist
Job in
4811, Breda, North Brabant, Netherlands
Listed on 2026-03-08
Listing for:
NeoBards Entertainment Ltd
Full Time
position Listed on 2026-03-08
Job specializations:
-
Creative Arts/Media
Video Game -
Entertainment & Gaming
Video Game
Job Description & How to Apply Below
Lead Lighting Artist [Netherlands – Breda]
Location:
Netherlands, Breda
Neobards is seeking a talented and experienced Lead Lighting Artist to take part in developing the lighting for an ambitious project on the PC and console platforms. Reporting to the Art Director, the Lead Lighting Artist plays the role of a visual storyteller, delivering outstanding work to support all scene elements from previs to the final picture look for the game.
This position also involves providing feedback and briefs to team members to help realize the game’s vision, assisting the Art Director.
Role:
Cinematic Look development for P
Understanding the product art direction requirements for atmospherics and mood and translating them into efficient real-time lighting requirements
Maintaining visibility on the progress and accurately predicting and delivering to deadlines
Overseeing the lighting pipeline and defining and ensuring benchmark quality from pre-production to release
Key Responsibilities:
Mentoring and developing artists to consistently deliver to AAA standards
Collaborating with other teams to ensure optimal function and technical performance
Strong understanding of shaders, lighting functionality in level design, and photography
Delivering accurate estimates to project management
Ensuring technical, visual, and organizational compliance with defined standards through development
Translating Art direction into the creation of a high standard pipeline for visual quality and performance
At least 2 shipped titles as a Senior Lighting Artist on PC or console and some leadership experience
Very experienced with PC and console platform requirements
Expert knowledge in P
Fluency in business-level English
Proficiency in Unreal Engine or similar, including optimization
High level of shader understanding
Detail-oriented
Strong eye for color, deep knowledge of cinematography and photography
Deep understanding of the physics and principles of light
Must be eligible to work in the EU/Netherlands
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