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Sr. Systems Software Engineer - Video Technologies

Job in Boulder, Boulder County, Colorado, 80301, USA
Listing for: Apple Inc.
Full Time position
Listed on 2026-02-28
Job specializations:
  • Software Development
    Software Engineer, Senior Developer, Software Architect
Salary/Wage Range or Industry Benchmark: 162500 - 286400 USD Yearly USD 162500.00 286400.00 YEAR
Job Description & How to Apply Below

Sr. Systems Software Engineer - Video Technologies

Boulder, Colorado, United States Software and Services

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better.

It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. For decades, we've empowered creative professionals with industry-defining tools that transform how stories are told and brought to life. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something — you'll add something.

The Video Applications team continues this legacy as part of Apple Creator Studio, delivering an integrated creative suite of professional video tools—including Final Cut Pro, Motion, and Compressor. We're looking for a strong senior software engineer to help develop these applications and deliver the next generation of features that empower creative professionals worldwide.

Description

As a Senior Software Engineer on the Video Applications team, you'll build and evolve the core application layers that support high-performance video workflows. This role focuses on low-level, non-UI technologies that are foundational to reliability, security, and performance across our video applications. You’ll collaborate closely with cross-functional partners to design and implement robust systems that integrate deeply in Apple’s creative applications ecosystem.

Responsibilities
  • Design, implement, and maintain low-level application infrastructure supporting video applications.
  • Work deeply with application networking and file system architecture, ensuring performance, reliability, and correctness.
  • Build and maintain XPC-based architectures, including communication between services and external processes.
  • Implement and manage Security Scoped Bookmarks and related sandboxed resource access.
  • Debug and diagnose complex issues across frameworks, services, and external processes using Xcode and system-level tools.
  • Write and maintain high-quality code in C++, Objective-C, and Swift.
  • Participate in code reviews, design discussions and technical investigations while contributing to engineering excellence standards.
  • Collaborate with cross-functional teams to define technical direction and influence architectural decisions.
Minimum Qualifications
  • Bachelors Degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent
  • 7+ years of professional software engineering experience, with a focus on low-level application development.
  • Strong experience building low-level, non-UI application layers.
  • Must have experience working with macOS internals
  • In-depth knowledge of application networking and file system APIs.
  • Solid understanding of XPC processes and interprocess communication.
  • Experience working with Security Scoped Bookmarks and platform security models.
  • Proficiency in C++, Objective-C, and Swift.
  • Advanced debugging skills using Xcode, including frameworks and external processes.
  • Ability to reason about performance, concurrency, memory management, and system behavior.
  • Experience working on complex, long-lived codebases.
Preferred Qualifications
  • Experience working in sandboxed or security-sensitive environments.
  • Experience with media or graphics applications, video editing tools, or creative software workflows.
  • Proven ability to work on complex, ambiguous problems and drive solutions end-to-end.
  • Prior ownership of shared infrastructure or platform-level components.

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $162,500 and $286,400, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple…

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