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AR​/VR Software Development Engineer, Vision Products Software

Job in Boulder, Boulder County, Colorado, 80301, USA
Listing for: Apple Inc.
Full Time position
Listed on 2026-01-19
Job specializations:
  • Software Development
    Software Engineer, Software Architect, Game Development / Testing, C++ Developer
Salary/Wage Range or Industry Benchmark: 132100 - 199000 USD Yearly USD 132100.00 199000.00 YEAR
Job Description & How to Apply Below

AR/VR Software Development Engineer, Vision Products Software

Boulder, Colorado, United States Software and Services

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better.

It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something — you'll add something.

Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. The Vision Products Group (VPG) is seeking a Realtime Rendering and Graphics Software Engineer to architect and build state-of-the-art 3D graphics experiences for our platform. As a core member of the Reality Kit rendering team, you'll shape the future of real-time 3D graphics on Vision Pro and all Apple platforms.

You will play a significant role in inventing next-generation rendering techniques, pushing visual quality to its limits, and opening new possibilities for immersive experiences across the Apple ecosystem. Working hand-in-hand with hardware engineers, graphics API experts, designers, and technical artists, you'll transform pioneering graphics research into production-ready solutions.

Description

As a member of the Reality Kit rendering team, you’ll have the opportunity to develop innovative rendering techniques to push the boundaries of visual quality and performance on the Apple Vision Pro and supported platforms. We collaborate across Apple, working with hardware teams, low level graphics API teams, design and technical art teams. Our primary responsibilities are delivering high quality, high performance, realtime graphics features for developers to use throughout the Apple ecosystem.

Responsibilities
  • Design and implement state-of-the-art graphics features and APIs to enable magical immersive and highly visual experiences
  • Identify and optimize bottlenecks in the rendering stack while ensuring consistent performance within thermal and power constraints
  • Build comprehensive test suites in collaboration with quality assurance and engineering teams
  • Participate in peer review of architecture, API, and individual software changes
  • Collaborate with technical art and human interface design teams across Apple
Minimum Qualifications
  • Bachelor degree and knowledge of 3D realtime rendering applications
  • At least 1 year of relevant experience
  • Proficiency in writing safe, performant C++ code
  • Knowledge of the graphics pipeline, modern rendering techniques, and image processing
  • Experience with at least one of the modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
  • Ability to solve problems in 3D geometry using linear algebra
  • Familiarity with all stages of software development, from prototyping to performance optimization
  • Solid debugging and problem-solving skills
  • Outstanding teamwork and communication skills
  • Passionate about owning and refining features
Preferred Qualifications
  • MS or PhD in CS or related technical field
  • Experience developing modern rendering pipelines in 3D engines
  • Experience with node-based materials and shading techniques
  • Familiarity with AR/VR rendering technologies

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $132,100 and $199,000, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in…

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