Expert Technical Designer
Listed on 2026-03-14
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Software Development
Video Game, Software Engineer
Overview
That’s No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We are looking for an Expert Technical Game Designer to architect and own complex design systems in Unreal while delivering high-quality implementations at high velocity. You will define scalable workflows and pipelines, remove execution friction, and raise throughput of the team.
Responsibilities- Architect scalable gameplay systems and personally drive them from prototype to production-ready implementation, maintaining high output without sacrificing systemic integrity or performance.
- Identify and eliminate technical and workflow bottlenecks that slow iteration, increasing team throughput and reducing rework.
- Own your vision by prototyping with your own skills where possible.
- Communicate your vision clearly and collaboratively to the rest of the team and all departments to drive alignment.
- Partner with production to set aggressive but realistic execution targets, consistently delivering features on schedule while proactively managing scope, risk, and technical debt.
- Demonstrated history of shipping complex, systemic features and content on AAA titles under tight deadlines.
- Deep understanding of Unreal, runtime performance, memory constraints, and systemic edge cases.
- Ability to debug and resolve multi-system interactions independently.
- Knowledge of Unreal engine a plus.
- Knowledge of art packages such as Maya, 3ds Max, and the Adobe suite a plus.
- Have a cinematic eye; conceptualize and pitch game systems and mechanics and communicate clearly and visually to the directors and the team.
- Own your content; once the design is approved, be responsible for shipping these features.
- Be creative and proactive; prototype ideas beyond conventional concepts and pitch them regularly.
- Be a generalist; learn skills that help you complete your vision, from prototype assets to animation, VFX, mocap, and audio.
- Be responsible; you will check in script and level content without review and maintain build integrity.
Pay ranges and benefits information is provided as part of the role packaging and may vary by location and eligibility. The estimated base pay range for this role is $170,000 – $220,000 (U.S. only). This role may be eligible for additional incentive compensation including equity and profit share. Benefits details vary by country and employment status.
Equal Employment OpportunityThat’s No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, or any other characteristic protected by law.
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- We will never request you buy equipment specifically for an interview.
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