×
Register Here to Apply for Jobs or Post Jobs. X

Senior Gameplay Animator; Locomotion

Job in Boston, Suffolk County, Massachusetts, 02298, USA
Listing for: CD Project
Full Time position
Listed on 2026-01-19
Job specializations:
  • Entertainment & Gaming
    Video Game, Music / Audio Production
  • Creative Arts/Media
    Video Game, Music / Audio Production
Salary/Wage Range or Industry Benchmark: 95000 - 174000 USD Yearly USD 95000.00 174000.00 YEAR
Job Description & How to Apply Below
Position: Senior Gameplay Animator (Locomotion)

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our You Tube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands‑on individual contributor, you will define the look and feel of player and NPC locomotion—from grounded movement to cybernetic ally motivated actions—for a high‑quality animation experience. You will work from previsualization and prototyping through final in‑engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.

Daily Responsibilities:

  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project’s aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross‑disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre‑visualizations and prototypes to assist in communication and development.
  • Create high‑quality finished animation using hand‑keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real‑time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on‑stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early‑career animators through feedback, collaboration, and example.
Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3

    Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, Motion Builder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand‑keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:

  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion‑matching locomotion systems.

Candidates should include a portfolio in their application.

Additional Information

The application window for this position will close by 07/30/2026.

This job requires working in Boston, US.
Working mode: in‑office in a hybrid or full‑time capacity.

  • Company‑paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well‑being webinars.
  • Paid leave — 20 days of holiday per year (26 days after two years).
  • 401K with employer matching.
  • Menstrual leave — employees who…
Position Requirements
10+ Years work experience
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)

Job Posting Language
Employment Category
Education (minimum level)
Filters
Education Level
Experience Level (years)
Posted in last:
Salary