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Senior Game Designer

Job in Biddeford, York County, Maine, 04007, USA
Listing for: Nerdleveltech
Full Time position
Listed on 2026-03-14
Job specializations:
  • Entertainment & Gaming
    Game Development / Testing, Video Game
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion You Tube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.

Mob Entertainment is a mid-sized game studio focused on crafting memorable, atmospheric, and emotionally impactful gameplay experiences. We specialize in immersive worlds where tension, storytelling, and player agency come together to create unforgettable moments. Our team develops primarily in Unreal Engine and collaborates using Jira and Confluence to ship high-quality games with production discipline and creative ambition.

Role Overview

We are looking for a Senior Game Designer with deep horror experience to lead the design of tense, atmospheric, and psychologically engaging gameplay systems. This role is ideal for someone who has worked on narrative or survival-horror titles similar in tone and craft to Alien:
Isolation, SOMA, Amnesia, Dead Space
or comparable immersive horror experiences.

You will own core gameplay pillars such as tension pacing, player vulnerability, AI threat behaviors, and systemic scare design. You'll help shape how players feel moment-to-moment — not just what they do.

This is a highly hands-on role that blends creative vision, technical implementation in Unreal, and leadership across design and production.

Responsibilities
  • Lead the design of core horror gameplay systems including stealth, survival, resource management, enemy behaviors, and player vulnerability
  • Craft tension curves, pacing beats, and emotional arcs across levels and chapters
  • Design systemic and scripted scare mechanics that create emergent, replayable dread (not just jump scares)
  • Collaborate with AI engineers on enemy behaviors
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Position Requirements
10+ Years work experience
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