Senior Technical Artist - Hole.io
Verfasst am 2026-01-28
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Unterhaltung
Spielentwickler, Video Spiele
Join to apply for the Senior Technical Artist – Hole.io role at Voodoo
Founded in 2013, Voodoo is the #3 mobile publisher worldwide. Our portfolio includes chart‑topping games like Mob Control and Block Jam.
This position is fully remote or Barcelona‑based.
TeamOur Gaming team is hybrid‑casual, casual, and mid‑core experts. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games.
RoleWe are looking for a Technical Artist to join our internal game studio at Voodoo, working on Hole.io. As part of a small, agile team, you will bridge the gap between art and engineering, helping to optimize workflows, enhance visual quality, and ensure smooth performance across mobile platforms.
- Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.
- Develop tools and scripts in Unity to streamline the workflow for artists and developers.
- Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency.
- Implement VFX, shaders, and lighting techniques to enhance the game’s visual appeal.
- Ensure asset optimization (compression, polygon count, texture sizes) & optimal import into Unity without sacrificing quality.
- Debug and troubleshoot graphical and performance issues on different mobile devices.
- Stay up to date with the latest trends and best practices in mobile game art and Unity development.
- Experience:
5+ years as a Technical Artist in the mobile gaming industry. - Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization.
- Proficiency in C# scripting for automating processes and enhancing tools.
- Understanding of mobile game constraints (performance, memory, draw calls, batching).
- Experience with lighting, VFX, post‑processing, and GPU profiling.
- Knowledge of 3D modeling and texturing workflows (Blender, Maya, Photoshop, Substance).
- Ability to debug and optimize art assets and rendering issues.
Competitive salary and other benefits according to the country you reside.
Seniority levelMid‑Senior level
Employment typeFull‑time
Job functionDesign, Art/Creative, and Information Technology
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