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Lead Technical Artist

Job in Austin, Travis County, Texas, 78716, USA
Listing for: Entertainment Careers
Full Time position
Listed on 2026-01-12
Job specializations:
  • Software Development
    Video Game
Salary/Wage Range or Industry Benchmark: 100000 - 125000 USD Yearly USD 100000.00 125000.00 YEAR
Job Description & How to Apply Below

The Lead Technical Artist will partner with the Project Art Director and Technical Director to shape long‑term goals and oversee the daily operations of the tech art team. You’ll take ownership of art pipelines and workflows—including character rigging, lighting and rendering, asset creation, and platform performance—to ensure they support both our artistic vision and technical requirements.

You will be encouraged and expected to independently collaborate across disciplines to align teams on complex challenges, while mentoring internal artists and coordinating with external partners. Clear documentation and well‑structured processes will be key, as you help build artist‑friendly pipelines that deliver high‑quality visuals on our target platform. As the final authority on asset integrity and performance, you will diagnose critical issues and formulate clear, actionable solutions.

If you are the kind of person that thrives in a fast‑paced, challenging, and solutions‑oriented environment, we’d love you to join us and help bring bold new ideas to life.

Responsibilities
  • Work closely with the project art director and technical director to drive the long‑term development goals and daily operations of the tech art teams.
  • Take top‑level ownership of all art pipelines and workflows within the project—including those specifically associated with character rigging, art asset creation, and platform performance.
  • Collaborate with and coordinate cross‑discipline teams to achieve consensus and understanding on challenging issues.
  • Organize, manage, and mentor internal team members and foster relationships with external contractors.
  • Ensure that all documentation for tech art‑related workflows is organized, current, and understood by the team.
  • Spearhead the development of artist‑friendly pipelines that produce high‑quality results while being performant on a variety of platforms.
  • Have the final word regarding technical asset integrity and execution of platform‑specific performance optimization.
Requirements
  • 5 years professional game development experience.
  • At least 1 shipped title credited with a lead TA position.
  • A deep understanding of the Unreal Engine and BP system.
  • Extensive experience using dynamic lighting workflows and P  materials.
  • Familiarity with game performance evaluation tools to profile CPU, GPU, and memory performance on multiple target platforms.
  • Strong knowledge of shader creation via node graph, HLSL or GL.
  • Intermediate skill with Python and C++.
Pluses
  • Some experience with project management and team capacity tracking software.
  • Open mind regarding the thoughtful integration of emerging technology into the creative process.
  • A strong knowledge of artist tools and workflows for rigging and animation.

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description.

Recruitment Fraud Alert

It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at  If you need help, our fraud‑reporting tool will help you verify the authenticity of any recruiter's messages.

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