Interior Designer
Listed on 2026-03-01
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Design & Architecture
Creative Design / Digital Art
Enso Homes is an Austin-based design-build start-up (emphasis on start-up!) that's rethinking how people remodel their homes. We pair thoughtful design with health-conscious construction, non-toxic materials, mold-resistant methods and we use AI in every capacity possible. Our clients don't just get a renovation. They get a process that's transparent, personal, and dare we say…. enjoyable.
We're growing, and we need a designer who's ready to grow with us.
The RoleThis isn't a "sit behind a screen and pick fabrics" kind of design job. You'll be our clients' design partner from the very first walkthrough to the final after photos and the project completion gift basket. You'll walk homes, talk through layouts, present concepts, develop material palettes, and make sure every project feels like it was made for the person living in it.
You need a solid eye for materials, we lean more natural vibing with a cohesive blend of stone, tile, wood, metals, and wool textiles. No vinyl in this neck of the wood. You should have opinions about grout joints and cabinet depths, and the ability to communicate the finer details in a crystal clear manner. This is a role where design taste meets practical building knowledge.
Most of your sourcing and specification work happens digitally. We're not spending days wandering showrooms - time efficiency has been super-boosted thanks to AI and we take full advantage of that. There are, of course, things you have to see and touch in person. You'll occasionally accompany clients to slab yards for counter top stone or visit a tile supplier when the project calls for it, but these are purposeful trips, not the default.
You’ll work closely with our project managers and superintendent, so you don't need to be a licensed architect or engineer. But you do need to be technically literate. When a client asks about moving a wall or relocating a kitchen island, you should be able to talk confidently about what that means for electrical, plumbing, and overall layout and not wing it.
WhatYou’ll Actually Do
Client Experience (You're Their Person)
- Manage incoming leads pipeline and convert to in-person walkthroughs.
- Coordinate the walkthrough schedule, aligning the client, superintendent, project manager, and Matterport photographer so everyone's in the right place at the right time
- Capture detailed notes (we use AI pendants and iPads) and format per our AI guidelines
- Be the client's main design contact from kickoff through project completion - checking in, answering questions and taking great care of their entire journey
Design + Concept Development
- Translate client aspirations into a cohesive design direction, you're taking someone's Pinterest board and half-formed ideas and turning them into a real, buildable vision
- Guide clients through our 13-Day Design Plan where we create floor plans, mood boards, color palettes, material directions, construction plans, and finish concepts
- Develop material palettes that consider texture, tone, durability, and how finishes interact across a space, not just what looks good in isolation
- Present design concepts to clients, incorporating feedback with confidence and taste
- Dive deep into specific selections: countertops, tile, fluted glass, antique brass hardware, fixtures, cabinetry, appliances, lighting, the works
- Source and specify materials primarily through digital channels, vendor relationships, and samples, with occasional in-person slab yard or supplier visits when the project requires it
Technical Knowledge
- Speak intelligently about electrical and plumbing considerations during walkthroughs, you don't need to design the systems, but you need to know when moving a sink affects supply lines or when an island needs a floor outlet
- Understand counter top depths, cabinet dimensions, appliance clearances, and how design decisions impact what actually gets built
- Sketch concept layouts and floor plans to communicate design intent, you're not producing full construction documents, but you should be able to put ideas onto screens clearly enough for the build team to run with
- Working knowledge of AutoCAD enough to read, mark up, and sketch basic plans
Process + Organization
- Up…
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