Graphics Software Engineer Co-op Security Clearance
Listed on 2026-02-28
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Software Development
Software Engineer, C++ Developer
About CAE
CAE Vision:
Our vision is to be the worldwide partner of choice in defense and security, and civil aviation by revolutionizing our customers' training and critical operations with digitally immersive solutions to elevate safety, efficiency and readiness.
CAE's Defense and Security business unit focuses on helping prepare military customers to develop and maintain the highest levels of mission readiness.
Company ValuesEmpowerment, Innovation, Excellence, Integrity and OneCAE make us who we are and we strive to make a difference in the world while helping each other succeed.
Benefits & Work Environment- Comprehensive and competitive benefits package and flexibility that promotes work-life balance
- Work environment where all employees are valued, respected and safe
- Freedom to succeed by enabling team members to deliver, take initiatives and make decisions
- Recognition, professional development, advancement and having fun
This is a hands‑on software engineering internship at CAE's Systems and Software Engineering Center (SSWEC) organization. The group develops and delivers total training solutions for real‑time simulation applications. The successful candidate will support integration and configuration of system software for flight simulators, focusing on in‑house rendering and graphics solutions, including HD World® products such as Simu Sphere™, a proprietary image generator, a physics‑based environment generator, and world content database generation.
Essential Duties and Responsibilities- Maintain and evolve an in‑house image generator for real‑time applications
- Utilize the latest 3D graphics technologies and concepts
- Support a product line that integrates into Fast Jet, Helo, Wide‑body, and UAV use cases
- Ensure rendering solutions remain performant, stable, and compatible with system and hardware requirements (as well as customer needs)
- Identify and address the root cause of defects on large‑scale distributed systems
- Use GDB and graphics debugging tools such as NVIDIA Nsight and Render Doc on large‑scale systems
- Collaborate with developers across teams to triage rendering issues, crashes, and system instabilities
- Prototype features that support next‑generation solutions
- Stay current with advances in GPU hardware, graphics APIs, and real‑time rendering techniques
- Research and explore solutions that involve streaming and virtualization for large‑scale, real‑time simulators
- Currently enrolled in an accredited Bachelor's Degree program in Computer Science, Computer Engineering, or a related discipline
- Minimum GPA of 3.0
- Eligible for DoD Security Clearance
- U.S. citizenship required by U.S. Government contract requirements
- Awareness of modern graphics APIs (Vulkan, OpenGL, Direct
X) - Experience with C++ (focus on performance for real‑time systems is a plus)
- Experience with C++ build environments and tooling (CMake, compilers, linkers)
- Experience with shell scripting and higher‑level scripting languages (Python and Bash preferred)
- Comfortable collaborating across engineering teams and communicating clearly about system‑level issues
- Can communicate technical decisions with consideration and understanding of varied perspectives
- Strong analysis and problem‑solving skills as well as a grasp of linear algebra and 3D mathematics
- Can work independently and manage priorities with only general technical direction
- Adaptable to use a variety of development methodologies, toolsets, and environments
- Experience working in primarily Linux environments
- Experience working with real‑time simulation‑oriented graphics engines and solutions
- Experience with GPU compute programming (CUDA, OpenCL, Vulkan compute)
Must comply with all company security and data protection/usage policies and procedures. Personally responsible for proper marking and handling of all information and materials, in any form. Shall not divulge any information, or grant access, to employees not having a need‑to‑know. Shall not disclose information outside the company without management approval. All government and proprietary information will be…
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