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Principal Designer

Job in 1000, Amsterdam, North Holland, Netherlands
Listing for: Guerilla
Full Time position
Listed on 2026-03-05
Job specializations:
  • Entertainment & Gaming
    Video Game, Game Development / Testing, Online Gaming / Sports Betting
Salary/Wage Range or Industry Benchmark: 80000 - 100000 EUR Yearly EUR 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Position: Principal Progression Designer
We are looking for a  Principal Progression Designer  to design, own, and evolve progression systems. In this role, you will be responsible for building and maintaining progression systems that support player engagement, fairness, and long-term motivation in an online environment.

You will operate as a  hands‑on individual contributor  within the Design Department, owning complex progression systems end‑to‑end and driving design initiatives within your domain. Overall game direction is set by Directors; this role focuses on  high‑quality execution, system ownership, and cross‑team collaboration .

What You Will Do

Design, implement, and maintain progression systems for a multiplayer online game, including XP, levels, ranks, unlocks, rewards, perks, and seasonal progression.

Own progression pacing across onboarding, mid‑game, and long‑term play.

Identify and solve progression‑related problems such as pacing issues, reward clarity, fairness, or player drop‑off.

Iterate on progression systems using playtests, telemetry, and player feedback.

Collaborate closely with combat, economy, social, UX, engineering, and live ops teams to ensure progression systems integrate cleanly with the broader online experience.

Clearly document progression systems, constraints, and tuning values so they are understandable and maintainable by others.

Support live tuning, updates, and adjustments as needed.

Who You Are

Professional experience designing progression systems for multiplayer, online, or live service games.

Shipped at least one multiplayer or online title with persistent progression.

Strong understanding of player motivation, reward structures, and pacing in online environments.

Experience with data‑driven tuning, balance iteration, and telemetry analysis.

Comfortable owning complex systems independently and collaborating across disciplines.

Clear communicator who can explain complex systems to both design and non‑design partners.

What You’ll Bring

Strong systems thinking with attention to player experience and fairness.

A pragmatic, execution‑focused mindset grounded in iteration and feedback.

Ability to take ownership of features and see them through from concept to live operation.

Willingness to support and mentor peers through reviews and shared problem‑solving.

Comfort working within an established creative direction while contributing thoughtful solutions.

Interested?
If you enjoy owning sophisticated progression systems and iterating on them in a live multiplayer environment, we’d love to hear from you! Please apply with your CV, a cover letter, and a link to your portfolio showcasing your best and most recent relevant work.

Please note:

This position is based in our studio, and we offer relocation and immigration support for the right candidate.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

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