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Job Description & How to Apply Below
Design, document, develop, and test high-quality Unity games for WebGL and VR that meet user and client requirements. Translate creative and business needs into performant, cross-platform experiences; collaborate with designers, artists, QA/Dev Ops, and engage directly with clients to gather requirements, run demos, iterate, and deliver production-ready builds with clear technical documentation.
Key Responsibilities- Design, develop, and maintain web-based games using modern game engines and frameworks.
- Prototype and ship VR experiences from concept to demo and production.
- Implement game mechanics, user interfaces, and interactive features.
- Integrate visual and audio assets into game environments.
- Performance for standalone headsets; frame‑budgeting, GPU/CPU profiling, foveation, fixed foveated rendering, draw‑call/overdraw reduction, and memory limits.
- Debug, test, and resolve technical issues to ensure smooth gameplay.
- Collaborate with designers, artists, and backend developers to deliver high-quality gaming experiences.
- Manage headset firmware/build deployment; maintain demo environments; coordinate with IT/Dev Ops.
- Stay updated on emerging web game technologies and industry trends.
- Maintain clear documentation of game features, code, and development processes.
- Engage clients and stakeholders to gather needs, align scope, run reviews, and present live demos for VIP clients.
- Proficiency in C# programming for Unity development.
- Experience with Unity Engine development workflows for web (WebGL) & VR (Unity XRI).
- Knowledge of responsive & spatial design, rendering performance, and optimisation.
- WebGL & VR build expertise for build performance, size & compatibility management.
- VR Deployment & hardware setup using ADB, device profiling & demo environment readiness.
Bachelor’s degree in Game Development, Computer Science, Engineering, or a related field.
Experience2–5 years of experience in web game development or interactive media.
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